Archive for the ‘Objective-C’ Category


iPhone Development with C# and .NET

Wednesday December 30th 2009

iPhone development using MonoTouch

Well, it’s been a year to the day when I decided to crack on with some iPhone development, and what a year it’s been. Busy is certainly one word that would sum it up. Having plenty of work, especially at a time when many are suffering the effects of a tough financial climate, is something always to be grateful of, but sometimes it can hamper other goals.

 

So how far did I get with Objective-C and iPhone development? Well, I did get some done, and I am certainly a mile up on where I was a year ago, but I haven’t got anything quite completed. It’s been a learning curve for sure, but a good one.

 

I’ve got my Apple Developer account setup, under my new business name of side lane studios, and have plenty of app ideas lined up and ready to take shape, the first of which I was planning on completing in January. It’s about 50% complete at the moment, so I was going to give myself a window to knuckle down with it and submit it to Apple for inclusion in the App Store. Then I came across MonoTouch and everything changed.

 

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Dusting off the C skills (the Yaroze code lives)

Tuesday December 30th 2008
C Source Code

So frighteningly the end of another year is upon us. Where do they go? Still what better way to start 2009 than with a burst of learning some new skills (or even re-learning some old ones), and moving my development focus in a new direction.

 

A couple of different things have happened recently which have brought about this post. The first one has been a few emails from people asking about the source code for my Net Yaroze game, A Dog Tale, after a video of it was posted to YouTube.

 

Incidentally, while I’m talking about A Dog Tale, even more bizarre and obscure than somebody posting a video of the game to YouTube, somebody also sent me a link to a Wikipedia page about it. Blimey, does old code never die?

 

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